The game also thinks it’s being clever by allowing up to 42 units (spot the nerd reference) in a battle, but that’s just too much and the bigger fights become bogged down and overlong. ![]() Once you’ve a few battles under your belt though that doesn’t really matter and you can start to enjoy the differences from XCOM, which include a much greater variety of units, including vehicles, and mechanics like being able to stagger an enemy to stop them using a special attack or still doing a lesser amount of damage with a missed shot. Im not sure though, I dont own the game and such things usually tend to be hidden somewhere inside config files. Even though most of the systems, like taking cover and preparing overwatch to fire at enemies during their turn, are very similar everything always seems to need just a couple of extra button presses to get working. If it is anything like other 4X games, its most likely just giving either the player or the AI bonuses on all forms of income, like production, currency, research etc. As with everything else, you do get used to the controls eventually but it’s interesting just how fussy and unintuitive everything seems compared to XCOM on consoles. The turn-based combat takes place on a hex-based grid and works very much like XCOM’s more introverted brother.
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